![]() Advance Wars had unfortunate timing on its release, shipping during the time of 9/11 in the US. The game offered it all: tough-as-nails strategic gameplay, an extensive single player campaign with tons of memorable characters and situations, tons of user customization in the form of a map creator, and full-on four player multiplayer mode where only one copy of the game is required for the network. Which is a darn shame because the design's US premiere, Advance Wars on the Game Boy Advance, was one unbelievably deep and fulfilling design that challenged console players in a unique way. It was an absolute stunner of a launch title for the handheld, and it's amazing to see how well it's held up over the years - even after a half dozen sequels over the course of the GBA's life-span, it's still a thrill to see the series' portable origins.Ĥ) Advance Wars Developer: Intelligent Systems Publisher: Nintendo Year Released: 2001 In Japan, Nintendo fans had a series they could call their own: Famicom Wars, a turn-based strategy game that never made the localization move to North America. Even though, due to system limitations, the game had to remain in a fixed overhead perspective, the Game Boy Advance version created by the VV team retained the look and feel of the skateboarding action game. And then Vicarious Visions, best known for producing some great Spider-Man games for the Game Boy Color, stepped in with something absolutely breathtaking: a portable rendition of the brilliantly fun Neversoft Tony Hawk's Pro Skater 2. ![]() We were certainly looking forward to playing lots of multi-layered side-scrolling platform games and racing titles using the system's Mode 7. That's a pretty good place to be, since, for years, we've been playing Nintendo handhelds that were on the level of the NES system. Though the development studio couldn't survive very long after Super Monkey Ball Jr.'s release, Realism went out with a bang with one of the finest console-to-handheld ports on the GBA.ĥ) Tony Hawk's Pro Skater 2 Developer: Vicarious Visions Publisher: Activision Year Released: 2001 Back in 2001, Nintendo led us to believe that the in-development, soon-to-be-released Game Boy Advance system would be on-par with the Super NES for its gaming power. managed to really show off what the system could do, and it's rare to see a third-party developer pour so much effort into so many game modes on the portable system. The GBA version might not stand the test of time when compared to the rising power of other handhelds, but when it was released Super Monkey Ball Jr. ![]() The series began in the arcades and on the GameCube as a Marble Madness-inspired action game with tons of unlockable features and modes, and for the Game Boy Advance version the UK development studio Realism managed to squeak out every ounce of potential in the GBA's hardware to offer that same fun and frantic experience. Developer: Realism Publisher: SEGA Year Released: 2002 Though THQ gave the Game Boy Advance rendition the moniker "junior," there was nothing small about this portable product. For more modern Nintendo games, check out our list of the 25 best Nintendo Switch games, the 25 best Nintendo 3DS games, and if you’re looking to upgrade, here’s the best Nintendo Switch deals and bundles.
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